Credit
ArticleYee Siyeon
Photo CreditBELIFT LAB

“‘UNPRECEDENTED’ VAMPIRE ESCAPE SHOCKS THE VAMPIRE COMMUNITY.” That was the headline that appeared on VAMPIRENOW.LIVE on December 19. The article announced that an emergency protocol—“Code THE SIN : VANISH”—had been activated to track down vampires who fled while attempting to carry out a forbidden plan. On the outlet’s Instagram account, anchor Shin A-young delivered the report before her eyes turned blood-red, as if overcome by a thirst for blood—subtly revealing that she, too, was a vampire. In reality, VAMPIRE NOW is a fictional vampire media platform created to promote ENHYPEN’s seventh mini album, “THE SIN : VANISH,” released on January 16. Rather than being formally introduced, the site emerged like an Easter egg, discovered organically by fans. Presented as a live news source from within vampire society, it steadily built momentum by publishing breaking updates with the immediacy and tone of real-world journalism. The approach reflected the album’s identity as a concept record—one that tells the story of lovers who defy the laws of vampire society and become fugitives. As a member of BELIFT LAB’s MnP1 Team explained, the goal was “to make fans feel a sense of present-tense reality, as though these events were truly unfolding somewhere in the world.” Guided by VAMPIRE NOW, ENHYPEN’s fandom ENGENE began tracing the escape that had sent shockwaves through vampire society.

“We focused above all on creating a sense of realism that blurs the line between reality and fiction. By presenting VAMPIRE NOW’s stories as events that could plausibly unfold around us, we wanted fans to experience this universe as a society existing alongside our own.” As a member of BELIFT LAB’s Brand Design Team explained, that intent is carefully embedded throughout the outlet’s news content. On VAMPIRE NOW, familiar vampire tropes—blood-drinking rituals, sharp fangs, black capes—are reframed as sources of generational tension or personal insecurity within a modern vampire society. Other reports weave everyday cultural trends into the lore: a vampire spin on Korea’s viral “Dubai chewy cookie,” reimagined as the “Romania chewy cookie,” or coverage of cosmetic procedures designed to reduce the size of trademark fangs. According to the Brand Design Team, these ideas grew out of imagining “not classical vampires, but vampires living in the 2020s—hiding their identities among us, perhaps struggling with the same ordinary frustrations we do.” By moving beyond straightforward world-building and layering in details that anchor fantasy in the rhythms of daily life, ENHYPEN created a deeply immersive framework—one that allowed ENGENE to dive not only into the group’s broader universe but into the narrative of “THE SIN : VANISH” itself.

The expansion of reality built around VAMPIRE NOW became the defining direction that set “THE SIN : VANISH” apart. In the K-pop industry, pre-release campaigns typically follow a familiar structure: a promotional calendar outlines scheduled drops, and in the lead-up to release, concept photos, teasers, and other preview content roll out in sequence, with fans following the predetermined timeline. VAMPIRE NOW pushed beyond that model, inviting fans into a more active role of participation and interpretation. The trailer for “THE SIN : VANISH,” first introduced as “Chapter 1. ‘No Way Back,’” unfolds from the perspective of the fleeing vampires—ENHYPEN themselves. Building on that narrative, VAMPIRE NOW reported that “the cause of the vampire escape incident” had been uncovered, offering its own analysis of the trailer’s implications. It further expanded the storyline through staged elements such as a press conference by the pursuing authorities and reactions from vampire citizens, enriching the world beyond the original video. According to a member of BELIFT LAB’s Brand Design Team, the idea was that “using the format of a news outlet during the promotional process to reveal behind-the-scenes elements or Easter eggs would create synergy with the original content.” The MnP1 Team also collaborated with five Korean media outlets and two Japanese publications on joint posts centered on the “vampire escape.” As the story dominated headlines on VAMPIRE NOW, real digital magazine platforms shared updates alongside the fictional outlet, treating the escape as if it were breaking news. A collaborative post with Billboard Korea surpassed 76,000 likes, while content published with fastpaper and Billboard JAPAN each exceeded 50,000. The MnP1 Team explained that they “actively pursued partnerships with socially influential media outlets to create points of contact where VAMPIRE NOW could reach not only fans, but the broader public.” Within the fandom, a natural pattern of engagement emerged: fans consumed VAMPIRE NOW’s articles alongside the pre-released trailer content. As the team noted, “VAMPIRE NOW appears to have served as a narrative guide, helping ENGENE navigate the core storyline.” By centering the campaign on VAMPIRE NOW—layering in additional information that deepened interpretation while amplifying immersion through collaborations with real-world media—ENHYPEN crafted a promotional experience that made the vampire universe feel as though it had crossed into reality.

ENGENE didn’t stop at reading the articles on VAMPIRE NOW—they began creating their own content inspired by the vampire universe. As soon as the platform launched, posts tagged #vampirenowtwt spread across X, many written from a first-person vampire perspective. Screenshots from ENHYPEN’s music videos were reimagined alongside staged images of blood packs, vampire coffins, and OOTD shots styled around the classic idea that vampires cast no reflection. Countless “my own vampire” personas, born from ENGENE’s imagination, quickly filled online spaces. This playful yet deeply immersive engagement extended to VAMPIRE NOW’s Instagram account. Under a post about immunity treatments for garlic allergies in vampires, fans reacted with comments like, “A vampire who eats kimchi jjigae?”—a tongue-in-cheek expression of disbelief. Others claimed to be the friend of “S,” a high school vampire mentioned in an article, adding that “even when you fill him in on the latest slang, he’s completely clueless,” further reinforcing the illusion of credibility within vampire society. In response, BELIFT LAB’s MnP1 Team compiled these deeply immersed comments into a Reel titled “Reactions to VAMPIRE NOW.” The team member behind the video explained, “We wanted to show how many people were enjoying VAMPIRE NOW—and how seriously ENHYPEN is committed to the vampire universe.” Among ENGENE, engagement evolved beyond simply following the “vampire escape” storyline. Fans began tagging VAMPIRE NOW in posts about ENHYPEN’s real-world schedules, humorously “reporting sightings” of the fugitive vampires. International fans even printed the vampire wanted posters featured in the original content, photographing and uploading them as if they were joining the search themselves. As a member of the Brand Design Team put it, “Anyone visiting this site can consider themselves part of vampire society.” In that sense, ENGENE’s participation went far beyond passive consumption. By building out the world alongside the group, they transformed fictional vampires into presences that felt vividly—almost tangibly—real.

If fan engagement centered on VAMPIRE NOW helped draw ENHYPEN’s vampire universe into reality, collaborations with real-world brands made it feel as though vampires were moving through everyday life alongside us. On VAMPIRE NOW, an article titled “TOP 5 CU SNACKS: A GUIDE TO THE BLOOD-RED AESTHETICS FOR 21ST-CENTURY VAMPIRES” spotlighted convenience store picks aligned with the concept’s crimson mood. At eight CU locations, a curated in-store promotion featured items such as Kkokkalcorn—its pointed shape reminiscent of vampire claws—and strawberry jam cream soboro bread, highlighted for its “blood-red flavor,” allowing fans to encounter the vampire theme offline. MUSINSA joined the narrative as well. In a VAMPIRE NOW feature titled “‘DAY WALKER’ LOOKS FOR VAMPIRES WALKING UNDER THE SUN WITH MUSINSA,” the fashion platform proposed layered skirts, leg warmers, and other styling pieces designed to help vampires evade ultraviolet rays with flair. At MUSINSA HONGDAE, a “THE SIN : VANISH” pop-up showcased the album alongside the featured apparel, extending the fictional universe into a tangible retail space. A member of the MnP1 Team explained the thinking behind the collaborations: “We hoped that by connecting the concept to brands people actually consume in their daily lives, they would naturally experience a sense of vitality around the idea of vampires.” They added that another goal was to leave consumers of both brands thinking, “So ENHYPEN is presenting a vampire universe—and they’re taking it this far?”

Most notably, ENHYPEN’s MOU with the Korean Red Cross—and the launch of a blood donation campaign—marked a meaningful expansion of the album’s promotion, extending it beyond narrative immersion into the realm of social impact. At midnight on January 11, 2026, the blood supply indicator displayed at the top of VAMPIRE NOW suddenly dropped across the board. At the same time, an article appeared under the headline: “NATIONAL BLOOD SUPPLY ‘RED ALERT’… BOTH HUMAN AND VAMPIRE SOCIETIES ON EDGE.” Shortly after VAMPIRE NOW reported that a globally influential K-pop group and the Red Cross had joined forces, the collaboration came to fruition: ENHYPEN officially signed an MOU with the Korean Red Cross and launched a blood donation campaign. The campaign unfolded in two formats. An online promotion allowed participants to donate blood at any location and apply digitally, while offline activations took place at select donation centers and on designated campaign buses. Participating centers were transformed to reflect the theme of “THE SIN : VANISH,” styled as vampire hideouts. The buses were similarly wrapped with ENHYPEN’s imagery, with the group’s music playing inside, creating an environment where donors could engage with the album’s content while participating. Participants received seven collectible photocards labeled “Certificate of Sponsorship from the Alliance Supporting the Vampire Fugitives,” along with a chocolate bar branded for vampires—the “Blood Bite.” The experience fostered a sense of camaraderie, as though donors themselves had become allies in the album’s escape narrative. While the Korean Red Cross has previously collaborated with K-pop groups and vampire-themed cultural content, ENHYPEN marked the first instance in which both donation centers and campaign buses were fully wrapped as part of such an initiative. A member of the MnP1 Team elaborated: “Blood reserves tend to decline during the winter, and the Red Cross hoped to promote a more positive perception of donation among younger generations. We hope that ENGENE, who participated in the campaign, felt not only enjoyment, but also pride and fulfillment.” If VAMPIRE NOW functioned as an immersive hub—enhancing the album’s Easter eggs and world-building through news-driven storytelling—and collaborations with CU, MUSINSA, and the Korean Red Cross reinforced its sense of reality, then fan participation ultimately transformed the narrative of “THE SIN : VANISH” into something unfolding in the present tense. Together, this structure elevated the vampire universe from a fictional premise into a lived experience woven into everyday life.

The vivid sense of a living vampire world—constructed through a promotional framework that bridged fantasy and reality ahead of the album’s release—materializes once again in the physical packaging of “THE SIN : VANISH.” Designed as an archival box set, the album presents, across its versions, the personal belongings of four figures not explored in depth in the original film or on VAMPIRE NOW: the investigative reporter, the supporter, the pursuing authorities, and the vampire lover.  After following the VAMPIRE NOW-centered campaign and purchasing the album, ENGENE are invited to inhabit one of four perspectives on the “vampire escape.” The AFTERLIGHT and STORM versions, for example, embody the viewpoints of the supporter and the pursuing authorities, respectively. According to BELIFT LAB’s Brand Design Team, the AFTERLIGHT version—featuring items such as a blood ice bar, fragments of newspaper clippings, and notes revealing the love between a vampire and a human—portrays “a collector-type supporter cheering on a pair of star-crossed lovers rejected by the world.” By contrast, the STORM version includes receipts, bottle caps, evidence stickers containing blood samples, and lyric sheets styled as classified documents, presenting the pursuing authorities with an air of intimidation, “like a formidable and highly capable organization.” In the AFTERLIGHT version in particular, a paper crane-shaped note contains “a message comforting a lover, much like the lyrics of ‘Big Girls Don’t Cry,’” alongside details designed to heighten immersion—such as marks resembling bloodstained bite impressions. As the Brand Design Team explained, “Clues scattered throughout the original story and tracks were meticulously hidden across the album package and website as well. We hoped that as ENGENE explored VAMPIRE NOW and unboxed the album, piecing together the scattered fragments, they would feel as though they were experiencing the case alongside us.” In that sense, the album package does more than complete the narrative of “THE SIN : VANISH”—it deepens the branding experience by drawing fans directly into its story.

“Pre-release promotions are usually enjoyed more by core fans than casual listeners,” a member of the MnP1 Team noted. “But with VAMPIRE NOW, we hoped that by tracing the flow of the vampire escape together, fans would, in turn, develop greater interest in the original content. What differentiates the promotion of ‘THE SIN : VANISH’ is that content released across multiple channels unfolds cohesively, like a single campaign.” That assessment captures the broader significance of this promotional cycle within the K-pop landscape. Centered on VAMPIRE NOW and extending beyond digital storytelling into brand collaborations, a social impact campaign, and physical merchandise, “THE SIN : VANISH” blurred the boundaries between reality and fiction, online and offline—expanding into a unified brand experience. In K-pop, expansive universes have long served as compelling narrative frameworks, deepening fans’ immersion in album storytelling. Yet “THE SIN : VANISH” goes further, transforming its universe from a conceptual backdrop into the foundation of an integrated promotional ecosystem—one that combines brand partnerships and a social campaign while inviting fans into a shared space of collective immersion. In doing so, it suggests a new benchmark for K-pop promotion: a model in which fans are not merely spectators, but active participants in the narrative. And that immersion does not end when the promotional cycle concludes. Even after “THE SIN : VANISH” activities wrapped, VAMPIRE NOW continued to publish timely updates—coverage of a 2026 Winter Olympics for vampires, a Valentine’s Day gift guide, and other dispatches from its fictional society. It reads as a quiet signal that ENHYPEN’s vampire world is far from over. As the MnP1 Team member concluded: “ENHYPEN’s vampire story will continue.” By all indications, so too will the evolution of K-pop promotion—and the expanding universe that enables that immersion.

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